That boss at the end of stage 12, the magic wolf guy, oh man! Maybe the hardest boss I've ever encountered in a mascot platformer type of game. I used sooooo many continues and I still couldn't beat that monster. Either this game is super generous with the way you earn continues or the continues are infinite. 2020-4-5 Any level bosses are static and do not move or hurt the player. Title screen. Captain Lang's face has a different expression compared to the retail release. Level select First stage entrance First boss with different palette. He remains static and does not hurt the player if touched.
I've spent the last week learning the route for Normal Mode and I've come to realize that what looked totally random is usually scripted to some degree. I've got no lore names for these characters so I'm just using the stupid names I've heard for them in other playthroughs.The Mole boss's bombs are random but somewhat determined by your position for every bomb beyond the first volley. His pattern for jumping out of the mole holes is always the same every single time.Storm Eagle's Dad (TM) has a first phase where he dives at you in patterns that look like he's homing in on you but actually he always hits the same 3 areas. Same for the second phase when he goes offscreen and dives repeatedly.Bubsy (boss of frozen palace) always does the same thing every single time so that fight is actually easy except that he's speedy and his hitbox doesn't include part of his head (you can more or less just do the TAS strats).Dog Wizard has the falling spikes from the ceiling which are like semi-random. I don't understand how these are seeded because they're slightly different sometimes and they're slightly different in every video I watch but every I attempt to fight him they always drop in more or less the same pattern.
Every other attack of his is scripted and even when he teleports and makes clones the real one is always the same.Minor edit: I'm not sure but I think whatever the ceiling spikes use is seeded by time from power on to game start. Getting to Dog Wizard with a new game from power on, the patterns he uses will be different every power on, but then regardless of deaths or clock time or stepcount or even full-on game overs the falling rock pattern will always be the same. I haven't done any RAM analysis or anything so I can't verify any of this empirically but this is my observation from a couple hours of attempts.Bernardo the Blackhearted (actual lore name what what) has what looks like the most random attack of all with the fireballs that cover the screen but having played the fight a dozen times now and having compared to 5 other videos the fireballs always hit the same screen areas.
Contents.Plot The story is about an seal named Havoc (Lang in the Japanese version), his young sidekick Tide (Land in the Japanese version), a girl named Bridget, and an evil walrus pirate named Bernardo. Bernardo is looking for Emeralda, a gem with powers that can cause whole armies to be toppled. A map shows where Emeralda is located, and Bernardo is looking for the map. Havoc and Tide discover Bridget unconscious at a beach.
When she wakes up in a dwelling, she instructs Havoc to keep her and the map safe. Havoc hides the map in a cliff. After Bernardo's henchmen kidnaps Bridget and Tide, Havoc sets off to rescue them. Gameplay Each level apart from the first two and last one have two acts. The Cape Sealph level was removed from the European version.References.